A weird detective/mystery game where the player solves cases by...literally slaying monsters that represent the case
alright so this is a bit of a weird idea I had but just imagine...
you play as a detective, solving murders, finding clues, saving the day...
but the whole "solving the mystery" is quite literal because the "mystery" takes on the form of a literal monster that must be killed via using evidence as weapons.
at the start of the battle, the monster has an obscured, shadowy appearence. the more evidence you use, the more shadows you chip away to reveal the REAL monster inside.
in the lore of the game, every time a crime remains unsolved, a monster spawns. these monsters are the physical manifestation of the concept of "mysteries". they exist in the "logic world" where, the longer they exist, the more human logic gets destroyed, making humans dumber and more lacking in common sense.
the player is a detective with the special ability to travel into this logic world. they solve crimes in the real world which translates to them slaying monsters in the logic world.
think of it as a persona-style game where the player plays between two worlds.
this is certainly a strange way to tackle the "mystery" genre but hey, being unique is what drives innovation.